Write Address Detailed Functions
RESMP0 (RESMP1)
These addresses are used to reset the hoiz. location of a
missile to the center of its corresponding player. As
long as this control bit is true (1) the missile will
remain locked to the center of its player and the missile
graphics will be siddabled. When a zero is written into
this location, the missile is enabled, and can be moved
independently from the player.
D1 = RESMP (missile-player reset)